Description:
Abe's Amazing Adventure is a scrolling, platform-jumping, key-collecting, ancient pyramid exploring game, vaguely in the style of similar games for the Commodore+4. The game is intended to show young people (I'm writing it for my son's birthday) all the cool games they missed.
System Requirements:
The SDL and SDL_mixer libraries. The game will compile and run on Linux, Windows, MacOS X and the BeOS.
Building the Source:
To compile on linux get the source, untar it and:
./autogen.sh
./configure
make
You can also cross-compile to windows by:
./autogen.sh
./cross-configure
./cross-make
For more info on cross-compilation, look here.
Controls
Keyboard controls:
Game:
arrow keys - move
space - jump
enter - use a balloon
esc - quit
r - repaint screen
b - take a screenshot
(when Game.h::GOD_MODE is set)
g - toggle god mode
Editor:
(set Game.h::GOD_MODE=1)
arrow keys - move
move around by pages:
home,end,
pageup,pagedow
enter - put down tile
1,2,3 - select layer
del,backspace - clear tile
5,6,7 - cycle thru tiles
L - load map
S - save map
I - icon selector
esc - quit
rectangle selections:
(q - upper left, w - lower right)
q,w - to make a ladder
q,e - to fill a rectangle
Mouse control in editor:
left click - put down tile
middle click - clear tile
right click - icon selector
Known issues/Bugs
* On a MacOS X laptop, I couldn't run the game in fullscreen mode. Run the game with the --window option.
* If the game won't start and complains about sound support, run it with the --nosound option.
* If you get really frustrated, edit Game.h and set GOD_MODE to 1. Then pressing "g" will toggle god mode ;-)
Downloading and links:
Abe's Amazing Adventure is a scrolling, platform-jumping, key-collecting, ancient pyramid exploring game, vaguely in the style of similar games for the Commodore+4. The game is intended to show young people (I'm writing it for my son's birthday) all the cool games they missed.
System Requirements:
The SDL and SDL_mixer libraries. The game will compile and run on Linux, Windows, MacOS X and the BeOS.
Building the Source:
To compile on linux get the source, untar it and:
./autogen.sh
./configure
make
You can also cross-compile to windows by:
./autogen.sh
./cross-configure
./cross-make
For more info on cross-compilation, look here.
Controls
Keyboard controls:
Game:
arrow keys - move
space - jump
enter - use a balloon
esc - quit
r - repaint screen
b - take a screenshot
(when Game.h::GOD_MODE is set)
g - toggle god mode
Editor:
(set Game.h::GOD_MODE=1)
arrow keys - move
move around by pages:
home,end,
pageup,pagedow
enter - put down tile
1,2,3 - select layer
del,backspace - clear tile
5,6,7 - cycle thru tiles
L - load map
S - save map
I - icon selector
esc - quit
rectangle selections:
(q - upper left, w - lower right)
q,w - to make a ladder
q,e - to fill a rectangle
Mouse control in editor:
left click - put down tile
middle click - clear tile
right click - icon selector
Known issues/Bugs
* On a MacOS X laptop, I couldn't run the game in fullscreen mode. Run the game with the --window option.
* If the game won't start and complains about sound support, run it with the --nosound option.
* If you get really frustrated, edit Game.h and set GOD_MODE to 1. Then pressing "g" will toggle god mode ;-)
Downloading and links:
- Ubuntu .deb files for Abe
- Abe!! on sourceforge
- Download Abe!!
- Abe!! on the linux game tome
- Abe!! on BeBits
- Abe!! on freshmeat
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