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Home » » Abe's Amazing Adventure is a scrolling, platform-jumping, key-collecting, ancient pyramid exploring game

Abe's Amazing Adventure is a scrolling, platform-jumping, key-collecting, ancient pyramid exploring game

Description:

Abe's Amazing Adventure is a scrolling, platform-jumping, key-collecting, ancient pyramid exploring game, vaguely in the style of similar games for the Commodore+4. The game is intended to show young people (I'm writing it for my son's birthday) all the cool games they missed.

System Requirements:

The SDL and SDL_mixer libraries. The game will compile and run on Linux, Windows, MacOS X and the BeOS.
Building the Source:

To compile on linux get the source, untar it and:
./autogen.sh
./configure
make

You can also cross-compile to windows by:
./autogen.sh
./cross-configure
./cross-make
For more info on cross-compilation, look here.

Controls

Keyboard controls:

Game:
arrow keys - move
space - jump
enter - use a balloon
esc - quit
r - repaint screen
b - take a screenshot
(when Game.h::GOD_MODE is set)
g - toggle god mode

Win an Ipod Classic!

Editor:
(set Game.h::GOD_MODE=1)
arrow keys - move
move around by pages:
home,end,
pageup,pagedow
enter - put down tile
1,2,3 - select layer
del,backspace - clear tile
5,6,7 - cycle thru tiles
L - load map
S - save map
I - icon selector
esc - quit
rectangle selections:
(q - upper left, w - lower right)
q,w - to make a ladder
q,e - to fill a rectangle

Mouse control in editor:
left click - put down tile
middle click - clear tile
right click - icon selector

Known issues/Bugs

* On a MacOS X laptop, I couldn't run the game in fullscreen mode. Run the game with the --window option.
* If the game won't start and complains about sound support, run it with the --nosound option.
* If you get really frustrated, edit Game.h and set GOD_MODE to 1. Then pressing "g" will toggle god mode ;-)

Downloading and links:

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