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Home » , , » Audacity Guide: Effects, Generators, Analyzers and Tools.

Audacity Guide: Effects, Generators, Analyzers and Tools.

Plugin Manager

Selecting this option from the Effect Menu (or the Generate Menu, Analyze Menuor Tools Menu) takes you to a dialog where you can enable or disable particular Effects, Generators and Analyzers in Audacity. Even if you do not add any third-party plugins, you can use this to make the Effect menu shorter or longer as required. For details see Plugin Manager.

By default all the built-in effects are enabled in Audacity.

Additional plugins can also be loaded into Audacity:

Buttons in the dialogs

Depending on the Effect, Generator or Analyzer you will seem some of the following button at the top of its dialog:

  • Presets and settings gives a dropdown menu enabling you to manage presets for the tool and to see some detail about the tool. For details see Manage presets.
  • Preview plays a short preview of what the audio would sound like if the effect is applied with the current settings, without making actual changes to the audio. The length of preview is determined by your setting in Edit > Preferences > Playback, the default setting is 6 seconds.
  • Apply applies the effect or analyzer to the selected audio with the current effect settings and closes the dialog.
  • Generate applies the generator to the selected audio or current cursor position with the current effect settings and closes the dialog.

You may see a Debug button, please ignore that, it is there for developers to test the tool.

Plugin Manager

Backup or transfer your settings

To backup your settings for Effects, Generators and Analyzers, or to move your settings to another computer, you just need to access the audacity settings folder:

  • Windows: C:\Users\<your username>\Appdata\Roaming\audacity
  • Mac: ~/Library/Application Support/audacity
  • Linux: /home/<your username>/audacity-data

Tip
See this FAQfor details of how to access this folder on the three platforms.

In that folder you will find a file called pluginsettings.cfg. This is the file that contains the settings for your effects generators and analyzers, your last-used settings and any user presets you have saved using the "Manage" button in each effect's dialog.

  • To backup your settings just copy this file to a safe location.
  • You can copy this file to the same location on a different computer to transfer the settings.

Effects by Function

See the Effect Menufor further details.

Volume and Compression

These make the sound louder or quieter:

  • Amplify: Increases or decreases the volume of the audio you have selected.
  • Auto Duck: Reduces (ducks) the volume of one or more tracks whenever the volume of a specified "control" track reaches a particular level. Typically used to make a music track softer whenever speech in a commentary track is heard.
  • Compressor: Compresses the dynamic rangeby two alternative methods. The default "RMS" method makes the louder parts softer, but leaves the quieter audio alone. The alternative "peaks" method makes the entire audio louder, but amplifies the louder parts less than the quieter parts. Make-up gain can be applied to either method, making the result as loud as possible without clipping, but not changing the dynamic range further.
  • Limiter: Limiter passes signals below a specified input level unaffected or gently reduced, while preventing the peaks of stronger signals from exceeding this threshold. Mastering engineers often use this type of dynamic range compression combined with make-up gain to increase the perceived loudness of an audio recording during the audio mastering process.
  • Loudness Normalization: Normalizes for loudness and RMS, changes the level of the audio (normally reduce it to recommended limits). It is based on EBU R 128recommendations on limiting the loudness of audio signals.
  • Normalize: Use the Normalize effect to set the maximum amplitude of a track, equalize the amplitudes of the left and right channels of a stereo track and optionally remove any DC offsetfrom the track.
Fading

These fade a section in or fade it out:

  • Adjustable Fade: enables you to control the shape of the fade (non-linear fading) to be applied by adjusting various parameters; allows partial (that is not from or to zero) fades up or down.
  • Crossfade Clips: Use Crossfade Clips to apply a simple crossfade to a selected pair of clips in a single audio track.
  • Crossfade Tracks: Use Crossfade Tracks to make a smooth transition between two overlapping tracks one above the other. Place the track to be faded out above the track to be faded in then select the overlapping region in both tracks and apply the effect.
  • Fade In: Applies a linearfade-in to the selected audio - the rapidity of the fade-in depends entirely on the length of the selection it is applied to. For a more customizable logarithmicfade, use the Envelope Toolon the Tools Toolbar.
  • Fade Out: Applies a linearfade-out to the selected audio - the rapidity of the fade-out depends entirely on the length of the selection it is applied to. For a more customizable logarithmicfade, use the Envelope Toolon the Tools Toolbar.
  • Studio Fade Out: Applies a more musical fade out to the selected audio, giving a more pleasing sounding result.

For a discussion of what the different types of fade do, see Fades.

Pitch and Tempo

These make the sound faster, slower, lower pitched or higher pitched:

  • Change Pitch: Change the pitch of a selection without changing its tempo.
  • Change Speed and Pitch: Change the speed of a selection, also changing its pitch.
  • Change Tempo: Change the tempo and length (duration) of a selection without changing its pitch.
  • Paulstretch: Use Paulstretch only for an extreme time-stretch or "stasis" effect, This may be useful for synthesizer pad sounds, identifying performance glitches or just creating interesting aural textures. Use Change Tempo or Sliding Stretch rather than Paulstretch for tasks like slowing down a song to a "practice" tempo.
  • Sliding Stretch: This effect allows you to make a continuous change to the tempo and/or pitch of a selection by choosing initial and/or final change values.
EQ and Filters

These change the quality of the sound:

  • Bass and Treble: Increases or decreases the lower frequencies and higher frequencies of your audio independently; behaves just like the bass and treble controls on a stereo system.
  • Filter Curve EQ: Adjusts the volume levels of particular frequencies, using drawn curves
  • Graphic EQ: Adjusts the volume levels of particular frequencies, using sliders.
  • High-Pass Filter: Passes frequencies above its cutoff frequency and attenuates frequencies below its cutoff frequency.
  • Low Pass Filter: Passes frequencies below its cutoff frequency and attenuates frequencies above its cutoff frequency.
  • Notch Filter: Greatly attenuate ("notch out") a narrow frequency band. This is a good way to remove mains hum or a whistle confined to a specific frequency with minimal damage to the remainder of the audio.
  • Shelf Filter: A shelf filter curve is flat at both ends rather than flat only at the frequencies being passed.
Noise Removal and Repair
  • Click Removal: Click Removal is designed to remove clicks on audio tracks and is especially suited to declicking recordings made from vinyl records.
  • Clip Fix: Clip Fix attempts to reconstruct clipped regions by interpolating the lost signal.
  • Noise Gate: Reduces the level of sound below a specified threshold level. >A noise gate is a kind of "dynamics processor" that allows audio above a specified threshold level to pass through unaffected (gate "open"), and stops or reduces sounds below the threshold level (gate "closed").
  • Noise Reduction: This effect is ideal for reducing constant background noise such as fans, tape noise, or hums. It will not work very well for removing talking or music in the background. More details here.
  • Repair: Fix one particular short click, pop or other glitch no more than 128 samples long.
Delay and Reverb

These add reverberation or echo to your audio:

  • Delay: A configurable delay effect with variable delay time and pitch shifting of the delays.
  • Echo: Repeats the selected audio again and again, normally softer each time and normally not blended into the original sound until some time after it starts. The delay time between each repeat is fixed, with no pause in between each repeat. For a more configurable echo effect with a variable delay time and pitch-changed echoes, see Delay.
  • Reverb: A configurable stereo reverberation effect with built-in and user-added presets. It can be used to add ambience (an impression of the space in which a sound occurs) to a mono sound. Also use it to increase reverberation in stereo audio that sounds too "dry" or "close".

For details of the underlying principles of delay and reverb effects please see this page in the Wiki.

Distortion and Modulation
  • Distortion: Use the Distortion effect to make the audio sound distorted. By distorting the waveform the frequency content is changed, which will often make the sound "crunchy" or "abrasive". Technically this effect is a waveshaper. The result of waveshaping is equivalent to applying non-linear amplification to the audio waveform. Preset shaping functions are provided, each of which produces a different type of distortion.
  • Phaser: The name "Phaser" comes from "Phase Shifter", because it works by combining phase-shifted signals with the original signal. The movement of the phase-shifted signals is controlled using a Low FrequencyOscillator (LFO).
  • Tremolo: Modulates the volume of the selection at the depth and rate selected in the dialog. The same as the tremolo effect familiar to guitar and keyboard players.
  • Vocoder: Synthesizes audio (usually a voice) in the left channel of a stereo track with a carrier wave (typically white noise) in the right channel to produce a modified version of the left channel. Vocoding a normal voice with white noise will produce a robot-like voice for special effects.
  • Wahwah: Rapid tone quality variations, like that guitar sound so popular in the 1970's.
Special
  • Invert: This effect flips the audio samples upside-down. This normally does not affect the sound of the audio at all. It is occasionally useful for vocal removal.
  • Repeat: Repeats the selection the specified number of times.
  • Reverse: Reverses the selected audio; after the effect the end of the audio will be heard first and the beginning last.
  • Truncate Silence: Automatically try to find and eliminate audible silences. Do not use this with faded audio.
Spectral Tools

These require your audio to be in Spectrogramview:

Legacy Effects
  • Legacy Compressor: This is the old compressor that was used in Audacity 3.5 and earlier.
  • Legacy Limiter: This is the old limiter that was used in Audacity 3.5 and earlier.
  • Classic Filters: Offers three different types of filterwhich together emulate the vast majority of analog filters, providing a useful graphical tool for analysis and measurement.

Generators by Function

See the Generate Menufor further details.

Generate Tones
  • Chirp: Generates four different types of tone waveform like the Tone Generator, but additionally allows setting of the starting and ending amplitude and frequency.
  • DTMF Tones: Generates dual-tone multi-frequency (DTMF) tones like those produced by the keypad on telephones.
  • Tone: Generates one of four different tone waveforms: Sine, Square, Sawtooth or Square (no alias), and a frequency between 1 Hz and half the current Project Sample Rate.
Generate Silence or Noise
  • Noise: Generates 'white', 'pink' or 'brown' noise.
  • Silence: Creates audio of zero amplitude, the only configurable setting being duration.
Generate Instruments or Metronome
  • Rhythm Track: Generates a track with regularly spaced sounds at a specified tempo and number of beats per measure (bar).
  • Pluck: A synthesized pluck tone with abrupt or gradual fade-out, and selectable pitch corresponding to a MIDI note.
  • Risset Drum: Produces a realistic drum sound.
Generate from Imported Data

Analyzers by Function

See the Analyze Menufor further details.

Analyze Amplitude or Other Audio Properties
  • Contrast: Analyzes a single mono or stereo speech track to determine the average RMSdifference in volume (contrast) between foreground speech and background music, audience noise or similar. The purpose is to determine if the speech will be intelligible to the hard of hearing.
  • Find Clipping: Displays runs of clippedsamples in a Label Track, as a screen-reader accessible alternative to View > Show Clipping. A run must include at least one clipped sample, but may include unclipped samples too.
  • Measure RMS: A simple analyzer to measure the RMS(Root Mean Square) levels in a track.
  • Plot Spectrum: Takes the selected audio (which is a set of sound pressure values at points in time) and converts it to a graph of frequencies against amplitudes.

The primary purpose of the "Measure RMS" plugin is to serve as an example for Nyquist Plugin Plugin writers, of how translations may be added to plugins.

Divide Up Sounds or Silences using Labels
  • Label Sounds: Is a tool which can useful to label the different songs or sections (or silences) in a long recording, such as the tracks from an LP or cassette.
Mark Beats using Labels
  • Beat Finder: Attempts to place labels at beats which are much louder than the surrounding audio. It's a fairly rough and ready tool, and will not necessarily work well on a typical modern pop music track with compressed dynamic range. If you do not get enough beats detected, try reducing the "Threshold Percentage" setting.

Tools by Function

Nyquist
  • Nyquist Prompt: Brings up a dialog where you can enter Nyquist commands. Nyquist is a programming language for generating, processing and analyzing audio. For more information see Nyquist Plug-ins Reference.
  • Nyquist Plug-in InstallerThe Nyquist Plug-in Installer is itself a Nyquist plugin that simplifies the installation of other Nyquist plugins.
Divide Up audio using Labels
Data export and import
  • Sample Data ExportReads the values of successive samples from the selected audio and prints this data to a plain text, CSV or HTML file. Further information may be added as a "header" at the top of the file.
  • Sample Data ImportReads numeric values from a plain ASCII text file and creates a PCMsample for each numeric value read.

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