Termed "Rastaware" by its author, dyne:bolic is based entirely on free software, and is recognized by the GNU Project for this characteristic.
The current stable version is 2.5.2 and uses Linux 2.6. Version 1.4.1 (using Linux 2.4) is provided for Xbox use. Xfce is used as the desktop interface.
Live CD.
dyne:bolic is designed from ground up to be used as Live CD. It does not require installation to a hard drive, and attempts to recognize most devices and peripherals automatically (for example: sound, video, TV, etc). Its kernel is highly optimized for low latency and high performance, making it suitable for audio and video production.
dyne:bolic is not based on any other existing Live CD technology. Basic system requirements are relatively low: a PC with a Pentium MMX (i586) class CPU and 64 MB of RAM is sufficient. Some versions of dyne:bolic can be used on an Xbox game console (Xbox is not currently supported by v2.0).
Installation.
The user copies the dyne directory from the CD (described in db literature as "Docking") to any suitably formatted partition or drive. This filesystem will be recognised and booted by the CD, or there is the option to install a bootloader or edit an existing one. Booting from floppy disk is also supported. Dyne:bolic can save user settings in a file on a partition (or even user's own USB flash drive) which can also be encrypted for better privacy (described as "Nesting" in the db literature)
Multimedia support.
dyne:bolic has been shaped by the needs of media activists, artists and creators, to be a practical tool for multimedia production. It allows manipulation and broadcast of both sound and video with tools to record, edit, encode, and stream. In addition to many multimedia specific programs, dyne:bolic also provides word processors and common desktop computing tools.
The dyne:bolic author and maintainer Jaromil has also created various multimedia tools included in the distribution: MuSE, HasciiCam, FreeJ, as well as other software functionalities such as the nesting and docking, while co-developer and friend, Smilzo contributed the port for Xbox game consoles.
Modules.
dyne:bolic can be extended by downloading extra modules such as development tools and OpenOffice.org. The modules are placed in the modules folder of a dock (see above) or a CD and are automatically integrated at boot.
Getting It Going
Downloading or updating dyne:bolic with rsync
BurningAndBooting the dyne:bolic ISO image
Hard disk installation: Do Docking!
Nesting- save your settings on storage devices
Boot from usb stick: DyneOnUsb (Also boot from Compact Flash using IDE to Compact Flash adaptor)
dyne:bolic in xbox
MacBook:Bolic (special Dynebolic for my Mac...)
Adding Other Software
DyneModules - add more software with dynebolic modules.
DynebolicPackaging - add more software using packages.
Compiling software in dyne:bolic.
Keeping It Going
General TroubleShooting (booting, sound, webcam...)
Dynebolic 2.4.2 Hints and Tips (Applications, Configuration..)
Setting up sudo to allow ordinary users to access configuration dialogs
Other Info
Software in dyne:bolic
KernelVersions in dyne:bolic
Administriva (unsubscribing, for instance...)
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