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Home » , » Creating a Fancy Watch in Blender, Chapter III.

Creating a Fancy Watch in Blender, Chapter III.

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Blender is a free and open-source 3D computer graphics software product used for creating animated films, visual effects, interactive 3D applications or video games.

Blender's features include 3D modeling, UV unwrapping, texturing, rigging and skinning, fluid and smoke simulation, particle simulation, soft body simulation, animating, match moving, camera tracking, rendering, video editing and compositing. It also features a built-in game engine.

Blender has a relatively small installation size, of about 70 megabytes for builds and 115 megabytes for official releases. Official versions of the software are released for GNU/Linux, Mac OS X, Microsoft Windows, and FreeBSD in both 32 and 64 bits. Though it is often distributed without extensive example scenes found in some other programs.

This time the tutorial is a text tutorial. Orginally it was supposed to be a video tutorial but it was not to be. Also, for the first time, there’ll be two things at the bottom; the best pictures created with the tutorial, and also some inspirational pictures that go with the tutorial.

The final result:

The tutorial begins.
Add loop cuts to sharpen the edges of the subsurfed mesh. Shade the mesh “Smooth.”

Now we need to model the center piece of our watch band. Add a cube in the center of the the watch band area you’ve just created.

Scale it down on the Z-axis to about the same thickness as the other piece of the watch band.

Add loop cuts in in the center of the cube on the X and Y axis’.

Delete the vertices selected.

Add a mirror modifier and make sure both “X” and “Y” are checked. Check “Clipping” if you don’t want the mirror and the mesh to seperate.

Extrude the cube face that is facing away from the mirror modifier similarily to the other cube watch piece you’ve just modeled before.

Add a subsurf modifier and change the view amount to 2.

Once you shade the mesh smooth, however, you may experience the problem circled – a black line in the middle of your mesh which will show up in your render.

To fix the problem, delete the faces that are selected.

The mesh should now be clean. Add loop cuts to strengthen edges and shade the mesh smooth.

Duplicate the top part of the watch band by pressing Shift + D, then move it down on the Y-axis.

source: Blender Mesh

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