Blender is a free and open-source 3D computer graphics software product used for creating animated films, visual effects, interactive 3D applications or video games.
Blender's features include 3D modeling, UV unwrapping, texturing, rigging and skinning, fluid and smoke simulation, particle simulation, soft body simulation, animating, match moving, camera tracking, rendering, video editing and compositing. It also features a built-in game engine.
Blender has a relatively small installation size, of about 70 megabytes for builds and 115 megabytes for official releases. Official versions of the software are released for GNU/Linux, Mac OS X, Microsoft Windows, and FreeBSD in both 32 and 64 bits. Though it is often distributed without extensive example scenes found in some other programs.
This time the tutorial is a text tutorial. Orginally it was supposed to be a video tutorial but it was not to be. Also, for the first time, there’ll be two things at the bottom; the best pictures created with the tutorial, and also some inspirational pictures that go with the tutorial.
The final result:
The tutorial begins.
By adding planes, using subsurf and solidify modifiers, duplicating, and scaling, we create the watch dials.
That’s it for modeling! Now we’ll get into materials.
You should have a result similar to this by now:
Materials and Rendering
Start off by adding a new material to your center piece of your watch band.
Set the specularity intensity of your material to 0, and check Mirror. Set the Reflectivity to 0.5 and the Gloss amount to 0.93. Lastly you need to change the diffuse color. If you aren’t sure what to use, use these color settings: R: 1.000, G: 0.306, B: 0.136. It will give you a peachy color.
Add a new material to a part of the watch that will be really shiny – the outer part of the watch band, perhaps. Set the specular intensity to 0, turn on Mirror, change the Reflectivity amount to 0.9, and the gloss amount to 0.97. Remember, the colors are referenced off the reference picture.
Now select all other objects that are supposed to be metal, and then select the object that already has the metal material. Press Ctrl + L and hit “Materials.”
Now set the watch itself to be “Metal.” If you check out the reference picture you can see that part of the watch is the peach material as well. So we need to assign the peach material to the watch. Add the peach material to the watch materials (Press the “+” button, then add the peach material as a material), then go into edit mode, select all the edges that are supposed to be peach (they’re selected in the picture), then hit “Assign.”
Press the “+” button for the watch material again, then delete the material, then press “New” to create a new material.
Go to the textures and add a new texture.
Keep the default cloud texture, but change the cloud type to “Hard,” change the cloud size to 0.5, and the depth to 6.
Go up to “Colors” and check “Ramp.” Leave all settings as default.